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Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Product DescriptionThis updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D [...]

[ Read More ] December 27th, 2011 | No Comments | Posted in eBooks |

Curves and Surfaces for Computer Graphics

Product DescriptionRequires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings. . . . More >>
Curves and Surfaces for Computer Graphics

[ Read More ] October 4th, 2011 | No Comments | Posted in eBooks |

Computer Graphics with Open GL

Product DescriptionComputer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and [...]

[ Read More ] September 15th, 2011 | No Comments | Posted in eBooks |

Interactive Computer Graphics: A Top-Down Approach Using OpenGL

Product DescriptionComputer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows [...]

[ Read More ] September 12th, 2011 | No Comments | Posted in eBooks |

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL

Product DescriptionThis book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: [...]

[ Read More ] August 1st, 2011 | No Comments | Posted in eBooks |

Computer Graphics: Principles and Practice in C

Product DescriptionOver 100 full-color plates and over 700 figures illustrate the techniques presented in the book. The authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation. Computer graphics are explored from the perspective of the user. Amazon. com [...]

[ Read More ] March 6th, 2010 | No Comments | Posted in eBooks |

Computer Graphics with OpenGL

Product DescriptionReflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications. [...]

[ Read More ] January 26th, 2010 | No Comments | Posted in eBooks |

Mathematics for 3D Game Programming and Computer Graphics, Second Edition

ISBN13: 9781584502777
Condition: NEW
Notes: Brand New from Publisher. No Remainder Mark.

Product DescriptionThis completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It [...]

[ Read More ] December 31st, 2009 | No Comments | Posted in eBooks |

Fundamentals of Computer Graphics

Product DescriptionThe broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of “Fundamentals of Computer Graphics” adds [...]

[ Read More ] December 29th, 2009 | No Comments | Posted in eBooks |
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